27
Nov
(Mon)
Research Journal: Creating an immersive virtual reality experience as a platform for transmedia education
Virtual Reality (VR) can provide an immersive aspect of a broader transmedia narrative. The inlcusion of multiple modes of technologies and platforms enables viewers to engage in various aspects of the overall narrative through the medium they are most comfortable with. The varying forms in which the contect is delivered creates different feelings and degrees of intimacy. By applying transmedia storytelling techniques, the content creators can disperse a preview via several media delivery modes with gives insights into the cinematic VR story world.
This paper argues that by adding other forms of media into the mix, we can reach more viewer through online and hard publications as well as methods and approaches of incorporating live performance, stimulation, and spatial embodiment in the real-world to help solidify audience immersivity into the VR world. And lastly, finding innovative ways for the artist-scholar to integrate VR as a pre-supposition for a multi-modal platform should be a part of film education.
Author: Mohit Kakkar
Read Journal here
This paper argues that by adding other forms of media into the mix, we can reach more viewer through online and hard publications as well as methods and approaches of incorporating live performance, stimulation, and spatial embodiment in the real-world to help solidify audience immersivity into the VR world. And lastly, finding innovative ways for the artist-scholar to integrate VR as a pre-supposition for a multi-modal platform should be a part of film education.
Author: Mohit Kakkar
Read Journal here
日期: 27 Nov (Mon)
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