03
Mar
(Sun)
演艺学院开放日2024
演艺学院年度开放日将於三月三日(星期日)举行,湾仔本部及伯大尼古迹校园将开放予公众参观,六大学院师生将呈献逾百场免费表演艺术活动,其中更融入人工智能AI与艺术科技元素,让参观者体验不同类型的表演艺术活动。
演艺学院开放日的精彩活动包括青少年音乐课程交响乐团演出、中乐及西乐音乐会、音乐剧、戏剧、中国戏曲选段演出、舞蹈体验课、电影作品放映及沉浸式艺术演出等精彩节目。同时,参观者更可走进后台禁地,近距离欣赏布景、道具、服装和舞台效果,参与科艺设计与科技体验导赏团等,浸沉於各式各样的表演艺术中。当天学院图书馆开放,特设「在台上@演艺数码资源」,让参观者一尝成为各学院制作主角的滋味,并获数码照片作纪念。
演艺学院诚邀公众人士莅临参与,一同探索融合AI与艺术科技的独特表演艺术之旅!
免费入场,毋须报名。
开放时间:
湾仔本部:上午十时至下午五时
伯大尼古迹校园:下午一时至下午五时*
*提供免费专车服务往来湾仔本部及薄扶林伯大尼古迹校园,额满即止。
下载节目表
请密切留意演艺学院社交媒体平台上的最新消息。
演艺学院开放日的精彩活动包括青少年音乐课程交响乐团演出、中乐及西乐音乐会、音乐剧、戏剧、中国戏曲选段演出、舞蹈体验课、电影作品放映及沉浸式艺术演出等精彩节目。同时,参观者更可走进后台禁地,近距离欣赏布景、道具、服装和舞台效果,参与科艺设计与科技体验导赏团等,浸沉於各式各样的表演艺术中。当天学院图书馆开放,特设「在台上@演艺数码资源」,让参观者一尝成为各学院制作主角的滋味,并获数码照片作纪念。
演艺学院诚邀公众人士莅临参与,一同探索融合AI与艺术科技的独特表演艺术之旅!
免费入场,毋须报名。
开放时间:
湾仔本部:上午十时至下午五时
伯大尼古迹校园:下午一时至下午五时*
*提供免费专车服务往来湾仔本部及薄扶林伯大尼古迹校园,额满即止。
下载节目表
请密切留意演艺学院社交媒体平台上的最新消息。
日期: 03 Mar (Sun)
场地: 演艺大堂
27
Nov
(Mon)
Research Journal: Creating an immersive virtual reality experience as a platform for transmedia education
Virtual Reality (VR) can provide an immersive aspect of a broader transmedia narrative. The inlcusion of multiple modes of technologies and platforms enables viewers to engage in various aspects of the overall narrative through the medium they are most comfortable with. The varying forms in which the contect is delivered creates different feelings and degrees of intimacy. By applying transmedia storytelling techniques, the content creators can disperse a preview via several media delivery modes with gives insights into the cinematic VR story world.
This paper argues that by adding other forms of media into the mix, we can reach more viewer through online and hard publications as well as methods and approaches of incorporating live performance, stimulation, and spatial embodiment in the real-world to help solidify audience immersivity into the VR world. And lastly, finding innovative ways for the artist-scholar to integrate VR as a pre-supposition for a multi-modal platform should be a part of film education.
Author: Mohit Kakkar
Read Journal here
This paper argues that by adding other forms of media into the mix, we can reach more viewer through online and hard publications as well as methods and approaches of incorporating live performance, stimulation, and spatial embodiment in the real-world to help solidify audience immersivity into the VR world. And lastly, finding innovative ways for the artist-scholar to integrate VR as a pre-supposition for a multi-modal platform should be a part of film education.
Author: Mohit Kakkar
Read Journal here
日期: 27 Nov (Mon)
场地:
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